Reduce your carbon footprint with Fiat eco:Drive

December 20th, 2009

ecoDrive

Last year I attended an Adobe User Group meeting at which Rick Williams from AKQA gave a presentation about their project eco:Drive for Fiat. This application helps a Fiat driver to improve his or her driving efficiency. It analyses the driving style and recommends the driver how to reduce CO2 emmisions and save money at the same time.

Apart from owning a Fiat with integrated Blue&Me system, really all you have to do is to download the app on any kind of USB stick and then plug it into the car port. During your ride it will automatically store your driving data. Back home, you can upload the saved information to your online Fiat account and start looking at the statistics. eco:Drive communicates your driving technique in a so-called Eco Index. Online tutorials help you improve your Eco Index score along the way. Furthermore, you can monitor stuff like your total number of miles, the money you’ve been saving and set yourself some challenges as well. An interesting add-on is Ecoville, a community of all eco:Drive users where you can share your experiences and do many other things.

Fiat eco:Drive is a nice example of a Class 2 Meta Product, and as Rick put it during his presentation: “With services like eco:Drive, we’re making the web just a little bit more meaningful”. We think so too.

As generic as a Siftable

December 15th, 2009

siftables

First presented to the public during a TED conference by David Merrill from the MIT Media Lab, Siftables are interactive computers in a nutshell. These cookie-sized computers have motion sensing, neighbor detection, a graphical display and wireless communication. They interact with the user and respond to each other when piling, grouping or sorting them.

Each siftable consists of a screen, four infrared communication modules, an accelerometer, bluetooth radio, battery, memory and the housing itself. This architecture gives it a gaming-like character and simple math and word games are easy to program in these little fellas. Great to carry around during the holidays!
Besides interacting with each other, they can also interact with external screens and can therefore serve as control devices. Think Nintendo Wii style in this setup.

I think this is computer interaction how it should be. Human beings simply like to interact with their physical context. However, with most computers nowadays basic human skills like grasping and manipulating objects remain unused. With Siftables you can finally forget about your mouse and keyboard and start playing around.

When it comes down to the field of Meta Products, I think the nice thing about Siftables is that they are so generic, that they can operate as both a class 1 Meta Product and a class 3 Meta Product. In order words, you can either control web content by manipulating the Siftables themselves (from physical product to online interface), or you can control how the Siftables behave by downloading web content into their built-in cpu (from online interface to physical product). This makes Siftables the ultra flexible Meta Product. I expect great added features in 2010.

Product & web lifecycles

December 7th, 2009

When designing products or services, it always comes down to making endless choices. An important asset when making these design decisions is lifecycle mapping. Lifecycles show each stage of a product or service, from birth to end of life. They let you check how your choices impact each stage of the lifecycle.

productLifeCycleProduct lifecycle

The classic way to map lifecycles of consumer products is by stating the various stages in a linear way (pictured here): the product is born at the design table, from which it goes into production. Afterwards it will be distributed to local stores, after which it will be purchased by a consumer. This consumer will make use of the product for a certain amount of time, and will finally dispose it. Sometimes repairments take place in between.

Of course social and technological trends from the past few years have had their impact on the way this classic scheme is built up: flexible production technologies such as laser cutting and 3D printing have allowed mass customization, giving consumers control over the design of the product. This effects the design and production stages of the life cycle. Furthermore, the web cuts away more and more local stores, enabling consumers to buy directly from the manufacturer through online webshops. This effects the distribution stage of the life cycle. Finally, think of cradle-to-cradle philosophies, turning this linear life cycle into an iterative loop. Nevertheless, this classic scheme still serves as a checkup when designing products.

webLifeCycleWeb lifecycle

Since Meta Products deal with both a physical and a web part, we should also take a look at web lifecycles (pictured here). An important aspect is its iterative character. This is because web platforms are never really finished, and agile development cycles make sure they stay up-to-date. Every one of these cycles contains a design, production and maintenance part. During these development cycles most web platforms stay active, and thus accessible for users, no matter whether people work on the backend side or not. This is because technology allows them to be updated seamlessly, resulting in zero percent downtime (theoretically).

For Meta Products it seems hard to incorporate such fundamentally different life cycles. While aiming for an integrated design approach, in which design activities for both physical and web part run in parallel, one should always be aware of the differences between the life cycles.

More about design approaches regarding Meta Products coming up in the next few months!